

The battering ram is a giant fuckhueg slab of metal with an engine attached, designed to give enemy captains the devil's bargain of a hugehit to their shields or taking a hit that punches through their armour with brute force.

Also the station names are still dumb and generic (sorry, thought I figured it our, but I didn't).Īdds the battering ram and prince killer missiles.
#STARSECTOR NANOFORGE MOD#
>New dialogue for having your transponder off in Neutrino spaceĪlso, in other news, the mode is now updated for 0.95! But a word of caution is that currently this mod DOES NOT support Nexelerin due to old Nex coding. >Heavy Pulsar beam has been made into an extremely fast-firing support gun, useful against adding suppressing fire against bigger ships (thanks whoever did that, it's a very nice addition) >All battlecruisers have been made slightly/much more turnable I recommend using the ion pulser for this and getting 3-4. >Armor and hull values have been increased for almost every shipĪ highlight is the Causality, which has a top speed with the flux boost of 220, making it a very good strike ship. Ship quality has overall been made much better in terms of armor and hull. Neutrino Anon here again to finally release the newest version of Neutrino Uncucked (thought having the name like this was fine enough then just a generic Neutrino buffed). >And for the low low price of 20 Transplutonics per cycle we'll throw in this weird ass ship we found in a Tri-Tach dumpster out on the planet of Culann! We don't know what it does, we don't know if it's safe to pilot, but we do know that it goes great with that pile of alpha cores you got hidden underneath the floor! >Now when the Pirates and Hedgeniggers try to fuck your planet's butthole like the Luddic Path buttfucked Mayasura, they'll instead be sucked into the Black Hole's gravity where they'll be properly disposed of! No messes! No raids! No problem! It's even environmentally friendly! >Using highly sophisticated (stolen) technology, we take a highly rated planet or station that you owned that's constantly being raided and inspected and teleport it over a Black Hole's Event Horizon! >Now at Anon Industries you won't have to be angry anymore at them (Because you'll be angry at how lackluster the combat system is) it's the new Roach Hole Motel! >Do you just wish that they'd have the decency to not pollute your colonies with their presence even after they're gone? >Hedgeniggers got you down with the penis inspection fleets? >Hi! I'm Billy Mays and I got some questions for you! I'm pretty convinced this is a mod intended for SO and high speed ships only. Since its energy slots were all front facing medium or large the damage quickly ramped up once the ship was disabled.įor frigates PD doesn't matter that much, pretty much any frigate that can knife fight made great use of the rapid climbing of hard flux then deleting the ship with torpedos.

With auxiliary thrusters it could even keep up with frigates to keep the HIL concentrated on them. Then you get to the destroyers and frigates, the Sunder especially with the high intensity laser quickly forced the AI opponents it was pitted against to run because the hard flux was climbing fast and it wouldn't go down.

For cruisers especially like the Eagle surprisingly couldn't even barely make it work the crippled PD just made the Eagle get fucked by missiles time and time again. Lasers are absolutely shit at PD when their range is cut in half like that, the LR PD lasers don't do shit whatsoever and I've tried. In all my tests the one crippling weakness of this hullmod that made it worthless always ended up being time and again point defense. Now what I am about to say may shock you, outside cruisers it wasn't that bad. No range increases besides targeting units and cores, tried basically up to cruisers. OK, I've finished fucking around with high Scatter Amplifier as I said I would a few threads back.
